TRAIL SEEKER

The daily survival RPG that makes Seeker owners open the app every day

5-minute sessions. Streak-driven retention. $SKR token economy built in.

The problem: Seeker devices need a daily reason to open

Daily habit games own mobile

Wordle, Duolingo, and daily card games prove that 5-minute sessions drive 30%+ D30 retention. Trail Seeker is this mechanic built natively for Seeker.

Seeker users need sticky apps

The device is growing but the app ecosystem needs daily-use software that showcases what Seeker does differently. Trail Seeker is that app.

$SKR needs a real sink

Without daily utility, tokens lose velocity. Trail Seeker creates the first meaningful $SKR spend loop — tied to gameplay decisions, not speculation.

A once-a-day survival RPG with real strategy

Daily Plan
10 sec
Spend Scans
3–5 min
Summary + Tomorrow
30 sec

SKR is the game’s economy — not a bolt-on

$SKR UseCostWhat it does
Streak Shield5 $SKRProtects your streak when you miss a day
Whiff Protection10 $SKRRefunds a failed Scan
Rare Boost15 $SKR+10% rare loot chance today
Gear Reroll20 $SKRReroll a gear drop’s quality
Scan Recharge25 $SKR+1 bonus Scan today

Every $SKR spent is split 50/50: half burned (deflationary), half deposited into a Season Reward Pool that pays out to top players at season end.

$SKR spending is optional. F2P players progress fine on free Scans. Paying players get convenience — not a separate power tier.

6 body slots. 3 active. Real builds.

Optics Rig
(Head)
— Better finds
Exo-Vest
(Chest)
— More Scans
Grip Gauntlets
(Hands)
— Safer risks
Nav Boots
(Feet)
— Faster travel
Cortex Link
(Back)
— Bigger Gambits
Salvage Drone
(Shoulder)
— Whiff recovery

Players pick 3 of 6 to activate each day. This creates 3 distinct playstyles:

Gambit Build:

Gauntlets + Cortex + Drone = High-risk hunter

Grinder Build:

Optics + Vest + Boots = Volume & consistency

Survivor Build:

Vest + Gauntlets + Drone = Balanced safety

17 items across 3 quality tiers (standard → enhanced → ultra). Gear drops from scans, not purchases.

Built for Day 1, Day 7, and Day 30 retention

Day 1

4 Scans, instant loot, immediate progress. The game feels complete from the first session.

Day 7

Streak bonus maxes out — 7 Scans + 15% rare chance. This is the day players feel invested.

Day 30

Pathfinder Module assembly (4 rare components) unlocks a 4th gear slot. The season-long chase.

Push notifications remind players their Scans are ready. Quiet hours respected. Streak warnings are gentle, not aggressive.

Built native on SMS, not ported

1

Mobile Wallet Adapter

Seamless wallet connection for $SKR transactions. Background biometric signing for micro-purchases (5–25 $SKR). No friction.

2

Seed Vault

Secure key management for the Season Reward Pool and on-chain cosmetic ownership.

3

Seeker-Native UX

Designed for one-handed, 5-minute sessions. No desktop assumptions. Touch-first interactions.

4

$SKR SPL Token Integration

All $SKR burns and pool deposits use native SPL Token instructions bundled in atomic transactions.

A self-sustaining token loop

Players spend $SKR
on boosts
50% burned
supply shrinks
50% Season Pool
rewards vault
Top players earn
$SKR payout
Re-enter
next season
~$10/motarget spending for engaged players
$0 casualprogress fine on free Scans
60 daysseason length
Top playerspool distribution by score

The burn creates deflationary pressure. The pool creates competitive incentive. Together they give $SKR real, recurring utility.

Built, not just designed

STATUS: PLAYABLE BUILD — READY FOR SOFT LAUNCH

This is not a concept deck. Trail Seeker is a playable build with 30+ commits of real, working game code. View the repo →

From playable build to Seeker launch in 8 weeks

PhaseTimelineDeliverables
Phase 1: Core LoopDONEScan engine, gear builds, streak, sector grid, skill checks, authored maps, onboarding, audio/haptics. Playable now.
Phase 2: $SKR On-ChainWeeks 1–3Mobile Wallet Adapter, $SKR SPL token purchases, burn/pool split, Season Reward Pool program.
Phase 3: Content ScaleWeeks 4–610+ sectors, expanded loot tables, boss encounters, cosmetic crafting, pixel art polish.
Phase 4: LaunchWeeks 7–8Seeker dApp store submission, Season 1 start, community onboarding, marketing push.

How grant funding accelerates Trail Seeker

$SKR On-Chain Integration (40%)

Season Reward Pool program, MWA integration, burn/pool split, on-chain cosmetic ownership. The core game exists — this is the crypto layer.

Content & Art (30%)

10+ new sectors, boss encounters, expanded loot tables, production pixel art, scan animations. The framework handles any content we add.

Security & QA (15%)

Solana program audit, multi-device Seeker testing, balance tuning via Monte Carlo simulation (already built).

Launch & Community (15%)

Seeker dApp store listing, Season 1 kickoff, early adopter onboarding, Discord/Twitter community build.

The game is built and playable. Grant funding ships the crypto layer and content scale needed to launch Season 1 on Seeker.

Builder, not just designer

Trail Seeker Team

Founder & Solo Builder

Trail Seeker is built by someone who sees the gap between crypto and real gameplay — and is building the simplest, most compelling bridge between NFTs, tokens, and daily mobile gaming.

Fund the bridge from prototype to Seeker launch

Trail Seeker is seeking a Solana Mobile Builder Grant to:

Email: trailseekergame@gmail.com

GitHub: github.com/trailseekergame/Trail-Seeker

Builder: Trail Seeker Team

TRAIL SEEKER

5-minute daily sessions. Streak-driven retention. $SKR-powered economy.

Built. Playable. Ready to ship.